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  • # [[Legacy:Create A Mover|Create A Mover]]: making a mover shape and adding it to the map * a [[Legacy:Trigger|Trigger]] (or [[Legacy:Dispatcher|Dispatcher]], [[Legacy:R
    5 KB (817 words) - 12:45, 18 August 2009

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  • This tutorial discusses attaching actors to a mover and assumes you already know about: * [[Legacy:Create A Mover|Create A Mover]]
    6 KB (1,085 words) - 15:27, 10 February 2010
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' A mover in UT2003 and later is simply a [[Legacy:Static Mesh|static mesh]] that changes its position and orientatio
    2 KB (348 words) - 20:07, 28 December 2005
  • ...' is a stored position and orientation for a [[Legacy:Mover|mover]]. When a mover moves, it travels between keyframes. These are set in UnrealEd. ==A Note About UnrealEngine Versions==
    5 KB (883 words) - 03:35, 22 April 2007
  • * using a trigger to guarantee the parts open simultaneously. TriggerControl state is ** [[Legacy:Create A Mover|Create A Mover]]
    1 KB (233 words) - 20:36, 20 January 2004
  • .... Here's a rough list of things to cover. Feel free to add to it, or start a topic, or re-arrange stuff here. ...al should be able to guide a beginner through the steps involved in making a mover. If it doesn't, please improve it.
    4 KB (589 words) - 20:00, 30 December 2013
  • Terminology: A mover is said to "open" when it moves from key 0 to the last defined key (' ...e undersides of lifts and the sides of doors. In addition this takes quite a bit more CPU power than normal. Use this only in areas where it is needed t
    17 KB (2,517 words) - 18:28, 9 November 2016
  • ...m forming that could represent fairly large changes so this is also partly a way to avoid any surprises. ...ke with your name and comments and mark the item on this page as done with a date (someone will delete it when it gets really old).
    9 KB (1,471 words) - 22:48, 22 June 2002